Here's the basic code for jumping around in your timeline.
To add it, click on a blank keyframe in your actions layer and open up the Actions palette.
In the code below, "button1" is the name of my particular button instance. To give your instance a name, select it on the stage and enter an instance name in the Properties palette.
Also note that the "(10)" after the gotoAndPlay command means I want to jump to frame 10.
stop();
button1.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
gotoAndPlay(10);
}
);
Here's the same file with a second button added on frame 1
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